GM_ODE v0.5

"Game Maker ODE Physics Engine DLL"

 

 

GM stands for Game Maker, a free and powerful application to create 2D games. An enhanced version is available at low cost for great additional features like networking, particle fx, DLL support and more.

 

ODE is the Open Dynamics Engine, a free open-source Physics Simulation Library and SDK. The library can be distributed and used free of charge according to either the GNU (2.1+) or BSD license.

 

GM_ODE is thus a DLL that allows Game Maker to make use of the ODE physics library. In effect, this allows for totally new game experiences to be created!

 

In order to use GM_ODE you must have a registered version of Game Maker. This is because DLL support is only availabe in the registered version of Game Maker, and I hope that GM_ODE will become just another good reason to register Game Maker - as if the registered version features wouldn't be enough for everyone. :)

 

Please find further information about Game Maker and ODE at the following websites. The BSD licence of ODE is included at the bottom.

 

 

http://www.gamemaker.nl

Did you always want to design computer games? But you don't want to spend a lot of time learning how to become a programmer? Then you came to the right place. Game Maker is a program that allows you to make exciting computer games without the need to write a single line of code. Making games with Game Maker is great fun. Using easy to learn drag-and-drop actions you can create professional looking games in little time. You can make games with backgrounds, animated graphics, music and sound effects. And once you get more experienced there is a built-in programming language that gives you full flexibility. What is best, Game Maker can be used free of charge. And you can use the games you produced in any way you like. You can even sell them!

 

http://ode.org

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

ODE's BSD license (LICENSE-BSD.TXT)

Open Dynamics Engine

Copyright (c) 2001-2004, Russell L. Smith.

All rights reserved.

 

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

 

Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

 

Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

 

Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

 

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.