"Game
Maker ODE Physics Engine DLL"
GM stands for Game Maker, a free and powerful
application to create 2D games. An enhanced version is available at low
cost for great additional features like networking, particle fx, DLL support
and more.
ODE is the Open
Dynamics Engine, a free open-source Physics Simulation Library and SDK.
The library can be distributed and used free of charge according to either the
GNU (2.1+) or BSD license.
GM_ODE is thus a DLL
that allows Game Maker to
make use of the ODE physics library. In effect, this
allows for totally new game experiences to be created!
In order to use GM_ODE you must have a registered version of Game
Maker. This is because DLL support is only availabe in the
registered version of Game Maker, and I hope that GM_ODE will become just
another good reason to register Game Maker - as if the registered version
features wouldn't be enough for everyone. :)
Please find further information about
Game Maker and ODE at the following websites. The BSD licence of ODE is
included at the bottom.
Did you always want to design computer games? But you
don't want to spend a lot of time learning how to become a programmer? Then you
came to the right place. Game Maker is a program that allows you to make
exciting computer games without the need to write a single line of code. Making
games with Game Maker is great fun. Using easy to learn drag-and-drop
actions you can create professional looking games in little time. You can make
games with backgrounds, animated graphics, music and sound effects. And once
you get more experienced there is a built-in programming language that gives
you full flexibility. What is best, Game Maker can be used free of
charge. And you can use the games you produced in any way you like. You can
even sell them!
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
ODE's BSD
license (LICENSE-BSD.TXT)
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.