//All can be placed in txt or ini file

global.Name[0]="Krzyzowiec";
global.Names1[0]="Krzyzowce";
global.Names2[0]="Krzyzowców";
global.Castle[0]=1;

//Parameters
global.Attack[0]=12;
global.Defense[0]=12;
global.Ammunition[0]=0;
global.Health[0]=35;
global.Mindam[0]=7;
global.Maxdam[0]=10;
global.Speed[0]=6;
global.SpeedOn[0]=2.5;
global.Flight[0]=false;

//Abilities
global.Ability1[0]=1;
global.Ability2[0]=0;
global.Ability3[0]=0;
global.Ability4[0]=0;
global.Ability5[0]=0;

//Animations balance
global.MoveSpeed[0]=.5;
global.StopSpeed[0]=.2;
global.StartSpeed[0]=.25;
global.TurnSpeed[0]=.15;
global.IdleSpeed[0]=.15;
global.WoundSpeed[0]=.25;
global.AttackSpeed[0]=.25;
global.AttackFrame[0]=3;
global.DeadSpeed[0]=.25;
global.DefenseSpeed[0]=.25;
global.DefenseType[0]=1;

//Sprites
global.s_stop[0]=spr_crus;  //global.s_stop[1]=sprite_add(directory,imgnumb,0,1,xorigin,yorigin);
global.s_move[0]=spr_crum;
global.s_turn[0]=spr_crust;
global.s_moves[0]=spr_crums;
global.s_moved[0]=spr_crud;
global.s_idle[0]=spr_crui;
global.s_wound[0]=spr_cruw;
global.s_attack0[0]=spr_crua0;
global.s_attack1[0]=spr_crua1;
global.s_attack2[0]=spr_crua2;
global.s_dead[0]=spr_crudead;
global.s_defense[0]=spr_crudef;

global.portrait[0]=spr_p0;



/***********************************************************/

global.Name[1]="Gargulec";
global.Names1[1]="Gargulce";
global.Names2[1]="Gargulców";
global.Castle[1]=3;

//Parameters
global.Attack[1]=7;
global.Defense[1]=7;
global.Ammunition[1]=0;
global.Health[1]=16;
global.Mindam[1]=2;
global.Maxdam[1]=3;
global.Speed[1]=9;
global.SpeedOn[1]=8;
global.Flight[1]=true;

//Abilities
global.Ability1[1]=2;
global.Ability2[1]=0;
global.Ability3[1]=0;
global.Ability4[1]=0;
global.Ability5[1]=0;

//Animations balance
global.MoveSpeed[1]=.7;
global.StopSpeed[1]=0;
global.StartSpeed[1]=.15;
global.TurnSpeed[1]=.15;
global.IdleSpeed[1]=.1;
global.WoundSpeed[1]=.25;
global.AttackSpeed[1]=.25;
global.AttackFrame[1]=3.5;
global.DeadSpeed[1]=.25;
global.DefenseSpeed[1]=.25;
global.DefenseType[1]=1;

//Sprites
global.s_stop[1]=spr_gargs;
global.s_move[1]=spr_gargm;
global.s_turn[1]=spr_gargt;
global.s_moves[1]=spr_gargms;
global.s_moved[1]=spr_gargme;
global.s_idle[1]=spr_gargi;
global.s_wound[1]=spr_gargw;
global.s_attack0[1]=spr_garga0;
global.s_attack1[1]=spr_garga1;
global.s_attack2[1]=spr_garga2;
global.s_dead[1]=spr_gargdead;
global.s_defense[1]=spr_gargdef;

global.portrait[1]=spr_p1;



/***********************************************************/

global.Name[2]="Goblin";
global.Names1[2]="Gobliny";
global.Names2[2]="Goblinów";
global.Castle[2]=7;

//Parameters
global.Attack[2]=4;
global.Defense[2]=2;
global.Ammunition[2]=0;
global.Health[2]=5;
global.Mindam[2]=1;
global.Maxdam[2]=2;
global.Speed[2]=5;
global.SpeedOn[2]=2;
global.Flight[2]=false;

//Abilities
global.Ability1[2]=0;
global.Ability2[2]=0;
global.Ability3[2]=0;
global.Ability4[2]=0;
global.Ability5[2]=0;

//Animations balance
global.MoveSpeed[2]=.5;
global.StopSpeed[2]=.2;
global.StartSpeed[2]=.15;
global.TurnSpeed[2]=.15;
global.IdleSpeed[2]=.15;
global.WoundSpeed[2]=.25;
global.AttackSpeed[2]=.25;
global.AttackFrame[2]=3.5;
global.DeadSpeed[2]=.25;
global.DefenseSpeed[2]=.25;
global.DefenseType[2]=2;

//Sprites
global.s_stop[2]=spr_gobs;
global.s_move[2]=spr_gobm;
global.s_turn[2]=spr_gobt;
global.s_moves[2]=spr_gobms;
global.s_moved[2]=spr_gobme;
global.s_idle[2]=spr_gobi;
global.s_wound[2]=spr_gobw;
global.s_attack0[2]=spr_goba0;
global.s_attack1[2]=spr_goba1;
global.s_attack2[2]=spr_goba2;
global.s_dead[2]=spr_gobdead;
global.s_defense[2]=spr_gobdef;

global.portrait[2]=spr_p2;



/***********************************************************/

global.Name[3]="Kusznik";
global.Names1[3]="Kusznicy";
global.Names2[3]="Kuszników";
global.Castle[3]=1;

//Parameters
global.Attack[3]=6;
global.Defense[3]=3;
global.Ammunition[3]=24;
global.ShotType[3]=1;
global.Health[3]=10;
global.Mindam[3]=2;
global.Maxdam[3]=3;
global.Speed[3]=6;
global.SpeedOn[3]=2.3;
global.Flight[3]=false;

//Abilities
global.Ability1[3]=1;
global.Ability2[3]=0;
global.Ability3[3]=0;
global.Ability4[3]=0;
global.Ability5[3]=0;

//Animations balance
global.MoveSpeed[3]=.4;
global.StopSpeed[3]=.2;
global.StartSpeed[3]=.15;
global.TurnSpeed[3]=.15;
global.IdleSpeed[3]=.1;
global.WoundSpeed[3]=.25;
global.AttackSpeed[3]=.25;
global.AttackFrame[3]=4;
global.DeadSpeed[3]=.25;
global.DefenseSpeed[3]=.25;
global.DefenseType[3]=1;
global.ShotSpeed[3]=.25;
global.ShotFrame[3]=4;
global.PosArrowY[3]=55;
global.PosArrowX[3]=10;
global.ASpeed[3]=25;

//Sprites
global.s_stop[3]=spr_mars;
global.s_move[3]=spr_marm;
global.s_turn[3]=spr_mart;
global.s_moves[3]=spr_marms;
global.s_moved[3]=spr_marme;
global.s_idle[3]=spr_mari;
global.s_wound[3]=spr_marw;
global.s_attack0[3]=spr_mara0;
global.s_attack1[3]=spr_mara1;
global.s_attack2[3]=spr_mara2;
global.s_shot0[3]=spr_mars0;
global.s_shot1[3]=spr_mars1;
global.s_shot2[3]=spr_mars2;
global.s_dead[3]=spr_mardead;
global.s_defense[3]=spr_mardef;
global.s_ammunition[3]=spr_marammunition;

global.portrait[3]=spr_p3;



/***********************************************************/



