package pl.shockah.ts.entities;

import pl.shockah.glib.logic.standard.EntityCollidable;
import pl.shockah.ts.entities.waterblur.IWaterBlur;
import pl.shockah.ts.gameplay.ITimeAffected;

public class EntityBox extends EntityCollidable implements IWaterBlur,ITimeAffected {
	public EntityBox() {
		baseDepth = -5d;
	}

	public boolean affectedSlow() {return true;}
	public boolean affectedStop() {return true;}
}