// This effect is used to render fire using texture perturbation
Ultimate3DEffectFile 1.0

// These two files are used by the effect
VertexShaderFile effects\Fire.vsh
PixelShaderFile effects\Fire.psh

VSConstant 0 VS_CONST_WORLD_VIEW_PROJ_TRANS_1
VSConstant 1 VS_CONST_WORLD_VIEW_PROJ_TRANS_2
VSConstant 2 VS_CONST_WORLD_VIEW_PROJ_TRANS_3
VSConstant 3 VS_CONST_WORLD_VIEW_PROJ_TRANS_4

// Vertex shader constant 4 has to contain texture coordinate v-offset 
// values for all three distortion maps


// This pixel shader constant defines how strong the distortion maps
// distort the diffuse map
PSConstant 0 PS_CONST_MANUAL_SETTABLE 0.15 0.15 0.15 1
