Mono path[0] = 'H:/Documents and Settings/admin/Moje dokumenty/New Unity Project 24/gra_Data/Managed'
Mono path[1] = 'H:/Documents and Settings/admin/Moje dokumenty/New Unity Project 24/gra_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.6759]
    Renderer: NVIDIA GeForce GTS 450
    Vendor:   NVIDIA
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-017EF0A8 (this message is harmless)
Non platform assembly: data-01851FD8 (this message is harmless)
Non platform assembly: data-01855B18 (this message is harmless)
Non platform assembly: data-01859248 (this message is harmless)
Non platform assembly: data-018605F0 (this message is harmless)
Platform assembly: H:\Documents and Settings\admin\Moje dokumenty\New Unity Project 24\gra_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: H:\Documents and Settings\admin\Moje dokumenty\New Unity Project 24\gra_Data\Managed\Boo.Lang.dll (this message is harmless)
   Co� jest
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
siekiera:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

drzewo
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
siekiera:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

fsf
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
siekiera:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

