weapons: iron: basic steel: +1 max damage merite: +1 minimal damage/ +1 max damage mithril: +1 max damage/ +5 attack speed gromril: +1 min damage/ +3 max damage, -5 attack speed adamantium: +2 min damage/ + 2 max damage Wood: basic Quanta (poison) - poison attack Dinaer (silent) - silent / + 5 archery Norsa (giant) - +2 max damage / -5 attack speed Tyara (harm) - +3 max damage Amrun (sunrise) +1 minimal damage/ +2 max damage/ + 5 archery armours: iron: basic steel: physical:+1 / fire:+1 / cold:+1 / energy:+1 / poison:+2 / walking speed:0 merite: physical:+2 / fire:+2 / cold:+3 / energy:+1 / poison:+4 / walking speed:0 mithril: physical:+3 / fire:+3 / cold:+3 / energy:+3 / poison:+4 / walking speed:+2 gromril: physical:+5 / fire:+5 / cold:+4 / energy:+6 / poison:+5 / walking speed:-1 adamantium: physical:+7 / fire:+6 / cold:+6 / energy:+5 / poison:+7 / walking speed:0 shields Wood: basic Quanta (poison): physical:0 / fire:0 / cold:0 / energy:0 / poison:+4 / walking speed:0 Dinaer (silent): physical:0 / fire:0 / cold:0 / energy:0 / poison:0 / walking speed:+1 Norsa (giant): physical:+2 / fire:0 / cold:0 / energy:+2 / poison:0 / walking speed:-1 Tyara (harm): physical:0 / fire:0 / cold:0 / energy:+2 / poison:+1 / walking speed:0 / +5 attack spped Amrun (sunrise): physical:+1 / fire:0 / cold:+2 / energy:+3 / poison:+2 / walking speed:0 iron: basic steel: physical:+1 / fire:+1 / cold:0 / energy:+2 / poison:+1 / walking speed:0 merite: physical:+2 / fire:+1 / cold:+1 / energy:+3 / poison:+2 / walking speed:0 mithril: physical:+3 / fire:+3 / cold:+1 / energy:+5 / poison:+2 / walking speed:+1 gromril: physical:+5 / fire:+5 / cold:+2 / energy:+8 / poison:+3 / walking speed:-1 adamantium: physical:+7 / fire:+6 / cold:+4 / energy:+7 / poison:+5 / walking speed:0 helmets: steel: physical:0 / fire:+1 / cold:0 / energy:+1 / poison:0 / walking speed:0 merite: physical:+1 / fire:+1 / cold:+2 / energy:+1 / poison:+2 / walking speed:0 mithril: physical:+2 / fire:+3 / cold:+2 / energy:+3 / poison:+2 / walking speed:+1 gromril: physical:+4 / fire:+4 / cold:+3 / energy:+4 / poison:+3 / walking speed:-1 adamantium: physical:+6 / fire:+5 / cold:+5 / energy:+5 / poison:+5 / walking speed:0