Building for mode (0) Cleaning up from previous executions - Cleared parsed objects - Cleared room entries - Cleared shared locals list - Cleared event info Loading shared locals from extensions list Location in memory of structure: 0x7f19ac0eb4c0 File version: 810 Incorrect version. File is too new for this compiler. Continuing anyway, because this number is always wrong.COPYING SOME F*CKING RESOURCES: Copying sprite names [28] Copying sound names [7] Copying background names [1] Copying path names [0] Copying script names [2] Copying font names [3] Copying timeline names [kidding, these are totally not implemented :P] [0] Copying object names [26] Copying room names [2] SYNTAX CHECKING AND PRIMARY PARSING: 2 Scripts: Parsed `dt': 0 locals, 0 globals Parsed `sc_blood_part': 0 locals, 0 globals "Linking" scripts `Linking' 2 scripts in 1 passes... Completing script "Link" Linking `dt': Linking `sc_blood_part': Done. 26 Objects: o_wall: 12 events: Event[0]: Parsing 1 sub-events: Check `o_wall::create... Done. Parse... Done. o_slime: 12 events: Event[0]: Parsing 1 sub-events: Check `o_slime::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_slime::step... Done. Parse... Done. Event[4]: Parsing 3 sub-events: Check `o_slime::collision_0... Done. Parse... Done. Check `o_slime::collision_1... Done. Parse... Done. Check `o_slime::collision_8... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `o_slime::draw... Done. Parse... Done. o_deltatime: 12 events: Event[0]: Parsing 1 sub-events: Check `o_deltatime::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_deltatime::beginstep... Done. Parse... Done. o_trap_pilar: 12 events: Event[0]: Parsing 1 sub-events: Check `o_trap_pilar::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_trap_pilar::step... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_trap_pilar::collision_1... Done. Parse... Done. o_controler: 12 events: Event[0]: Parsing 1 sub-events: Check `o_controler::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_controler::step... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `o_controler::draw... Done. Parse... Done. o_new_slime: 12 events: Event[0]: Parsing 1 sub-events: Check `o_new_slime::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_new_slime::collision_0... Done. Parse... Done. s_trap_thin_passage: 12 events: o_badge_jump: 12 events: Event[0]: Parsing 1 sub-events: Check `o_badge_jump::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_badge_jump::collision_1... Done. Parse... Done. o_lava: 12 events: Event[0]: Parsing 1 sub-events: Check `o_lava::create... Done. Parse... Done. o_slime_death_particle: 12 events: Event[0]: Parsing 1 sub-events: Check `o_slime_death_particle::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_slime_death_particle::collision_0... Done. Parse... Done. o_button_: 12 events: s_badge_jump_plus: 12 events: Event[0]: Parsing 1 sub-events: Check `s_badge_jump_plus::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `s_badge_jump_plus::collision_1... Done. Parse... Done. o_badge_stone: 12 events: Event[0]: Parsing 1 sub-events: Check `o_badge_stone::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_badge_stone::collision_1... Done. Parse... Done. o_trap_stone: 12 events: Event[3]: Parsing 1 sub-events: Check `o_trap_stone::step... Done. Parse... Done. o_button_G1: 12 events: Event[0]: Parsing 1 sub-events: Check `o_button_G1::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_button_G1::collision_1... Done. Parse... Done. o_button_G2: 12 events: Event[0]: Parsing 1 sub-events: Check `o_button_G2::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_button_G2::collision_1... Done. Parse... Done. o_button_G3: 12 events: Event[0]: Parsing 1 sub-events: Check `o_button_G3::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_button_G3::collision_1... Done. Parse... Done. o_button_G4: 12 events: Event[0]: Parsing 1 sub-events: Check `o_button_G4::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_button_G4::collision_1... Done. Parse... Done. o_buttons_G_doors: 12 events: Event[3]: Parsing 1 sub-events: Check `o_buttons_G_doors::step... Done. Parse... Done. p_buttons_G: 12 events: o_button_wall_door: 12 events: Event[3]: Parsing 1 sub-events: Check `o_button_wall_door::step... Done. Parse... Done. o_badge_fire_element: 12 events: Event[0]: Parsing 1 sub-events: Check `o_badge_fire_element::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_badge_fire_element::collision_1... Done. Parse... Done. o_sand: 12 events: Event[0]: Parsing 1 sub-events: Check `o_sand::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_sand::step... Done. Parse... Done. o_button_wall: 12 events: Event[0]: Parsing 1 sub-events: Check `o_button_wall::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_button_wall::step... Done. Parse... Done. o_badge_wall_jump: 12 events: Event[0]: Parsing 1 sub-events: Check `o_badge_wall_jump::create... Done. Parse... Done. Event[4]: Parsing 1 sub-events: Check `o_badge_wall_jump::collision_1... Done. Parse... Done. o_menu: 12 events: Event[0]: Parsing 1 sub-events: Check `o_menu::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `o_menu::step... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `o_menu::draw... Done. Parse... Done. Creating room creation code scope and parsing "Linking" scripts into the objects... "Link" complete. Tabulating maximum argument passes to each script Object `o_slime' calls dt with 1 parameters. Finished Writing modes and settings Writing object switch Writing resource names and maxima Writing events Checking for default code in ev[3, 1. Checking for default code in ev[4, 1. Checking for default code in ev[0, 0. Checking for default code in ev[8, 0. Checking for default code in ev[100000, 0. Checking for default code in ev[100000, 1. Checking for default code in ev[3, 0. Linking globals Running Secondary Parse Passes Add dot accessed local g var Add dot accessed local spd var Add dot accessed local can_jump var Add dot accessed local wall_jump var Add dot accessed local punch var Add dot accessed local fire_element var Add dot accessed local txt var Add dot accessed local alpha var Add dot accessed local is_small var Add dot accessed local _dt var Add dot accessed local _dt1 var Add dot accessed local _dt2 var Add dot accessed local move_stone var Add dot accessed local learn var Writing object data Writing local accessors Writing font data Writing room data Running make from `make' Full command line: make Game GMODE=Run GRAPHICS=OpenGL AUDIO=OpenAL COLLISION=Precise WIDGETS=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm5857587043749949478.tmp" eTCpath="" /usr/bin/make -C ENIGMAsystem/SHELL make[1]: Wejście do katalogu `/home/fervi/Enigma/enigma-dev/ENIGMAsystem/SHELL' g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -IUniversal_System/Info -I. -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp In file included from SHELLmain.cpp:101:0: Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:101:25: error: conflicting declaration ‘s_trap_thin_passage’ Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:39:3: error: ‘s_trap_thin_passage’ has a previous declaration as ‘ s_trap_thin_passage’ In file included from SHELLmain.cpp:113:0: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘virtual variant enigma::OBJ_o_slime::myevent_step()’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:153:251: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:170:257: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] In file included from SHELLmain.cpp:115:0: Preprocessor_Environment_Editable/IDE_EDIT_roomarrays.h: At global scope: Preprocessor_Environment_Editable/IDE_EDIT_roomarrays.h:159:3: warning: narrowing conversion of ‘-1’ from ‘int’ to ‘bool’ inside { } is ill-formed in C++11 [-Wnarrowing] Preprocessor_Environment_Editable/IDE_EDIT_roomarrays.h:159:3: warning: narrowing conversion of ‘-1’ from ‘int’ to ‘bool’ inside { } is ill-formed in C++11 [-Wnarrowing] In file included from SHELLmain.cpp:116:0: Preprocessor_Environment_Editable/IDE_EDIT_fontinfo.h:38:3: warning: narrowing conversion of ‘256’ from ‘int’ to ‘unsigned char’ inside { } is ill-formed in C++11 [-Wnarrowing] Preprocessor_Environment_Editable/IDE_EDIT_fontinfo.h:38:3: warning: large integer implicitly truncated to unsigned type [-Woverflow] make[1]: *** [.eobjs/Linux/Linux/Run/SHELLmain.o] Błąd 1 make[1]: Opuszczenie katalogu `/home/fervi/Enigma/enigma-dev/ENIGMAsystem/SHELL' make: *** [Game] Błąd 2