X1(]MWOǤX ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??df/ @fader [ done = 0;0000000[back:=background_create_from_screen(0,0,room_width-1,room_height-1,0,0,0); start_value:=current_time; time:=1000; //time in milliseconds draw_set_color(c_black); while start_value+time>current_time { draw_set_alpha(1); draw_background(back,0,0); draw_set_alpha((current_time-start_value)/time); draw_rectangle(0,0,room_width,room_height,false); screen_refresh(); } background_delete(back); done:=false; 0000000[steps_to_fade_in:=30; if done<1 then { draw_set_alpha(1-done); draw_set_color(c_black); draw_rectangle(0,0,room_width,room_height,false); done+=1/steps_to_fade_in; } draw_set_alpha(1); 0000000XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } SpritesSounds BackgroundsPathsScripts Fonts Time LinesObjectsfaderRooms Game Information Global Game Settings