X# >qM۲QX ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dW@@add_electro_vertex// argument0 - x // argument1 - y // argument2 - color // argument3 - alpha ds_list_add(electro_list_x,argument0) ds_list_add(electro_list_y,argument1) ds_list_add(electro_list_c,argument2) ds_list_add(electro_list_a,argument3) init_electroelectro_list_x=ds_list_create() electro_list_y=ds_list_create() electro_list_c=ds_list_create() electro_list_a=ds_list_create() draw_electrodraw_primitive_begin(pr_linelist) for(i=0;i0) draw_vertex_color(ds_list_find_value(electro_list_x,i-1),ds_list_find_value(electro_list_y,i-1),ds_list_find_value(electro_list_c,i-1),ds_list_find_value(electro_list_a,i-1)) draw_vertex_color(ds_list_find_value(electro_list_x,i),ds_list_find_value(electro_list_y,i),ds_list_find_value(electro_list_c,i),ds_list_find_value(electro_list_a,i)) } draw_primitive_end()cut_electro_vertexQ// argument0 - size while(ds_list_size(electro_list_x)>argument0)ds_list_delete(electro_list_x,0) while(ds_list_size(electro_list_y)>argument0)ds_list_delete(electro_list_y,0) while(ds_list_size(electro_list_c)>argument0)ds_list_delete(electro_list_c,0) while(ds_list_size(electro_list_a)>argument0)ds_list_delete(electro_list_a,0)electro [init_electro()0000000[add_electro_vertex(x+random(32)-16,y+random(48)-24,c_white,0.25+random(0.75)) cut_electro_vertex(8) draw_set_color(c_white) draw_electro()0000000room0        XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } SpritesSounds BackgroundsPathsScriptsadd_electro_vertex init_electro draw_electrocut_electro_vertex Fonts Time LinesObjectselectroRoomsroom0 Game Information Global Game Settings