XR[-ڊK-(?X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d s/@sprite0  _xVK0 soNaϝrŖd@͸OZn˩=ew^?\nڢQD (޺rz2GhC9gZ3̖s5H{ |mÐB)ڒ,/-? ٴ[q e⋴TYy,e!8U0-]Dͻ]^p 豒C"9,~(Iя*GX"HkZUS4*[dH }·otx9Fa? mMsprite1  x1 t:v 2Am#Zb)[8&ujѐobject0 [xx=0 yy=0 mouse=0 spe=0 0000000[w if mouse=1 { xx=mouse_x yy=mouse_y } else { xx=xx yy=yy } if collision_point(xx,yy,object0,1,0) or distance_to_point(xx,yy) < 16 { spe=0 xx=x yy=y } else { spe=10 move_towards_point(xx,yy,spe) } if place_free(x+0,y+1) { gravity_direction=270; gravity=0.5; } else { gravity_direction=270; gravity=0; } if (vspeed>12) { vspeed=12; } 0000000[7 move_contact_solid(direction,12) vspeed=0 speed=0 00000008[mouse=000000005[ mouse=1 0000000[2draw_sprite(sprite0,1,x,y) draw_line(x,y,xx,yy) 0000000object1 room0 @@       >!PH PI@PJ`PQPSPTPVPWPX PY@PZ`P[P\P]P^P_P` Pa@Pb`PcPdPePfPgPh Pi@Pp`PqPrPsPu }~`@   ` @        `  @`@@@` XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } Spritessprite0sprite1Sounds BackgroundsPathsScripts Fonts Time LinesObjectsobject0object1Roomsroom0 Game Information Global Game Settings