X SJ%(D[X9X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d6G~;@ sound0X.wav beep7.wavxMW͊&G:oE.dE⛁6؎@~@B 30 y<]ޒ盛E9uT_?=_xzz ~wO/h2npR䪱Ԝ{\n 5 S:G: Ce4@-efJGYZ#ylX]t䕮u_y'19 w'"B.azlhfkq8Io +/Mf.dRElC bdN^}lx71=ÏRze8-V[8am*nﴷQ"S o:E~g-P5SnG{ٞ뀮C]UHlVmҧJKn̘SytsP!.z8n\<ӏ}BqSx}[:,y2a=!?lS1$tPgqYu띣TP(a$qCybP(9ePwН0o3ێ~~ߦc!*ipKy$Vw{ؖ.<셮3k\.!]]1e*b>N|*{Z|؎LH0W .vòk4g>Ʈ-}-BBI|\ ̲h-{ח|CCv-u]>)i Jwx%Czq]<_;ɨ'̀Lw5R+Xǚ ]]yl7@>eXr 늧޿oQZtLRn{˼ji[gPU@2ƇzoiEOjOJ]6cWUgnw0#춢!ЧrT.^k5P0b(W2OgVAԄq^ȸ{xW7#V Ud7Uz(uqat =O4{]H4.{{js#00Nݽb]@]HXm 9c7 0\#5\}'CXU &%cVbS 'e%65:X.m1lbpaDSqzNT?Ao |Ӄ*(aiO`*H+Pmc0=hP2"Zz{EJe!dm9$8M[ tϫ-t;8' p5c#•ͪ']M,)jAs l(vjHֈ ű@f& \9BKp!RN  `)ADY^@%!W4fz-۩$,|uuu#HʜL`J5F895V-L (4#$W8"11,̚:,7Xٓ5/0ơPm\m;\M6ڊ-&95:x,2:J`l!&jta` ˓DRbvhB4>ZBkicC Դ$r@7(V'⪐ Z8x'[k-ϢA%I@xɧf}0AY#ktlrw2Q.ů(cSew@ɘAr;1H28}y#9/BT?/aDZ*_kWo뗄3IW/߉BD W2 4fܯ/ +]pLeJُN\NfW6#l)xETxEIxY>v]o@1Ficb6#UDg"`RRv\+ \gA:{)QY8 (%},Qq ޥ l7?j.Լv3Me ^nX0 PR̊J›jRpz2 <{L/ FDrmO@TfҤ4Tmoܠ!`((E۬v .~ik`=g VoqzzTa?[ʔ_!9w0STgz~u&cU==$ ~A_ԣfҎf’7,Zak4^^1G(/e';N=Em,4CGY;ȡ޴rXAkόmK<ؑ?Q0==3>CH A 00n8B":x,]QW"e7->kFa`'a~:I,#9Qc#"ŝSiGU;HMLJ*;!zysprite25   <xs5a3 b(fdH@Q@(Eh"rANG(Eh"` sprite26 xջ 0 P_qp#0ՈYXј6D '^˼3'տ6_h.HLJ»b|E-\R|y^7(cXl=u 8f t )#9Qc#"ŝSĩGC $~th{<adapt_direction// This script adapts the direction of the sprite1 and sprite0 // when it comes at a possible crossing { if (hspeed == 0) { if (random(3)<1 && place_free(x-4,y)) { hspeed = -4; vspeed = 0;} if (random(3)<1 && place_free(x+4,y)) { hspeed = 4; vspeed = 0;} } else { if (random(3)<1 && place_free(x,y-4)) { hspeed = 0; vspeed = -4;} if (random(3)<1 && place_free(x,y+4)) { hspeed = 0; vspeed = 4;} } }  outside_wrap//////////////////////////////////////////////////////////////// // script name: outside_wrap // creator: Mark Overmars // date: May 26, 2001 // // description: When an instance moves outside the room, this script // wraps it to the other side of the room. // // arguments: None // // remarks: Place in the Outside event of the object. //////////////////////////////////////////////////////////////// { if (x < 0 && hspeed < 0) x = room_width + sprite_xoffset; if (x > room_width && hspeed > 0) x = -sprite_width + sprite_xoffset; if (y < 0 && vspeed < 0) y = room_height + sprite_yoffset; if (y > room_height && vspeed > 0) y = -sprite_height + sprite_yoffset; } object0 qaction_reverse_xdir00000000Yaction_execute_script 00000000 action_sound00000000'e action_move 0000010003000000%e action_move 0001000003000000object1 action_set_life-10000000 action_sound80000000raction_reverse_ydir00000000qaction_reverse_xdir00000000Yaction_execute_script 00000000e action_move 0000001113000000Laction_end_game00000000action_set_life50000000e action_move 0100000002000000object2 object23 action_set_score100000000object24  room0        jw^E,}dK2qqqqqwq^qE q, q q q qqqq}qdqKqq2qqX?&  !w"^#E$,%&'()*+,2-K.d/}01223K4d5}6789:;<,=E>^?w@ABCDE F&G?HXI^JEOdd}edf}gE}iw}j^dk,dldmdnp^q,rstroom1        room2        tXGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } Spritessprite0sprite1sprite2sprite25sprite26Soundssound0sound8 BackgroundsPathsScriptspacman outside_wrapadapt_direction Fonts Time LinesObjectsobject0object1object2object23object24Roomsroom0room1room2 Game Information Global Game Settings