X B#ߥX ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??du0@spr_hero  xݖ; D{'oOAX lE򆉘>Wt}c/f <+kgy2c\b#[".aqA&_޴PCᅅ̓+1ijW~~PiEO.883>`~/OARAdi튝Ϲ " xՖ= q{'o0H@2| yag3%^"%Y<*-IRKᲩF._ޕ$$ Ǧ9{@T_I0Ź ??p;pp'5v{ ߤ;oP x͖1 Eq{'o1(RCN$S6]7;k5:I8K=#M7 465" / number) { xx = global.point[number+1].x; yy = global.point[number+1].y; draw_line(x,y,xx,yy); draw_set_color( c_blue ); } else { draw_set_color( c_red ); } draw_circle(x,y,4,0); } 0000000o_hero [speed = 5; next = 1; //bohater bedzie szedl w strone odpowiedniego obiektu, ktory //zostanie przypisany do tablicy0000000[xx = global.point[next].x; yy = global.point[next].y; //bohater bedzie szedl w strone kolejnego punktu direction = point_direction(x,y,xx,yy); image_angle = direction; if distance_to_point(xx,yy) <= 1 { if (next == (o_control.pointCount - 1)) { x = global.point[0].x; y = global.point[0].y; next = 1; } else { x = xx; y = yy; next += 1; } }0000000room0instance_create(0,0,o_control);        XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  nglobal.mg_mynumber = 0; global.mg_player_ws = 900000; global.mg_non_player_ws = 800000; global.mg_logs = 0;Spritesspr_heroSounds BackgroundsPathsScripts Fonts Time LinesObjects o_controlo_pointo_heroRoomsroom0 Game Information Global Game Settings