Xe RżI0*#XX ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dMr1@ sound_clickX.wav click.wavxTnS1MH?`ϒ/`AnYP[)*m&e&MP!6M`prs|~nNg/:<|<Z ꟅfDlQ4uŰ!a >@e!aʂ#_9LnT0e!`l 4)q`&Pb;p˂kb{KVql,>o'm(!\^5h޺JouqDM׌$")&G SWQ;!X-SUL G_ ;=e *ɝ|]>ZWI#9M$!v^[5ůA*v-9lwR|Һs+Z,K;".GmÀ͔Xm5Xn LL+ZMJmbfXʊCH!a"H.;nfߧGWфA}Nn7tϯOUUzWGrbobqy8nTHN?X~V]nq<2w= qNh֗F 'Z^njO?Wfe $j3˜ԫGmbjȹF<jD'U&Urj(ѕ}ml[HZRI W_!둹lE? spr_light2211 x+OAbpUG  P(DP ~ τץwޙAs*`ܡݝܾX_k^=ӛs_o^2\ƹ _;ICK W.D27w%vеsȅHbh-iM. 9,-hh ˺&!D|%Ե/.rkBB$1KlM(Bd0騸..Bٚ"Y_%K <͸h|nMdظ1U\f%\)TqJkr d-a5NšȲCF*[LӸ ew7Zr!&#Zb^Oy.w".-5pN@ѿN/-˝:<|iibeM.wQGtf¥ן.DiS#9>~菶5[Y's!*NN^$SZ 7'ǝ :=%Q?2[욬,tUhꚴFW9ֺ+sΩpEߧz_NӶ6s<=r>˝fL.-U\s9@yaZ/Aw⍾8v4r䦸&@. ~\\,v{K5_e\1wk]NZPUz^XyE#;*N6oHxdD6~DP\4+g i˅ :}"[G[._犫Ӽ}A5 wN[ rjϗMk^Ȑ createLevelfor( i = 0; i < 5; i += 1; ) for( j = 0; j < 5; j += 1; ) { _x = 10 + i * 60; _y = 10 + j * 60; global.s[i,j] = instance_create(_x, _y, o_light); global.s[i,j].idX = i; global.s[i,j].idY = j; }  initLevelxx = argument0; yy = argument1; global.s[xx,yy].color = negative(global.s[xx,yy].color); if xx != 0 global.s[xx-1,yy].color = negative(global.s[xx-1,yy].color); if xx != 4 global.s[xx+1,yy].color = negative(global.s[xx+1,yy].color); if yy != 0 global.s[xx,yy-1].color = negative(global.s[xx,yy-1].color); if yy != 4 global.s[xx,yy+1].color = negative(global.s[xx,yy+1].color); negative0if argument0 return 0; else return 1; stepLevelsCount = 0; for( i = 0; i < 5; i += 1; ) for( j = 0; j < 5; j += 1; ) if global.s[i,j].color == 1 sCount += 1; if sCount == 25 return true; else return false;o_light [ color = 0;0000000[(image_index = color; image_speed = 0; 0000000[1initLevel(idX, idY); sound_play( sound_click );0000000 o_controller [createLevel();0000000[Fif stepLevel() { show_message('Brawo!'); game_restart(); }0000000 room_game66        XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1045{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  nglobal.mg_mynumber = 0; global.mg_player_ws = 900000; global.mg_non_player_ws = 800000; global.mg_logs = 0;Sprites spr_lightSounds sound_click BackgroundsPathsScriptsnegativelevel createLevel initLevel stepLevel Fonts Time LinesObjectso_light o_controllerRooms room_game Game Information Global Game Settings